Sky Force Reloaded (2016) Wiki
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Spinning Cannon Turrets are stationary tower enemies that shoot arcs of slow projectiles by rotating their weapon. They do not target the player's Plane directly.

Appearance[]

The Spinning Cannon Turrets feature a triangular armament with rounded corners. Each side hosts a gray barrel, tilted slightly upwards, though only one barrel is operational. On the opposite side, there is a pair of black wires that start from the weapon's rear and arch upwards to join at the top. These wires are identical to those on the Dual Energized Railgun Turrets and without the wires, the Turret mirrors a Spinning Laser Turret.

On Stage 11, the Turrets have a light yellow hue, while the Stage 13 versions are white instead.

Behavior[]

General[]

Spinning Cannon Turrets are mounted to their tower and thus cannot move. As a tower enemy, they also have noticeably more health compared to some other enemies and a red health bar appears above the armament when damage is dealt, fading after a few moments of being left intact.

Spinning Cannon Turrets cannot be collided with; the Plane simply flies past them.

Spinning Cannon Turrets rarely drop Health Restore items upon destruction.

Armament[]

There are two variations for Stage 11 and 13, each with different projectiles, firing patterns and damage. They do not attack the Plane directly, making them unaffected by the Holo Granny Technician and its decoys, as they never aim at any specific target.

These projectiles are designed to only damage the Plane while harmlessly phasing through other enemies. However, they can be absorbed by Energy Shields, annihilated by Mega Bombs and Iron Clad's Main Weapon Supercharge shockwaves, and slowed by Slo Mo Chan's ability.

Stage 11[]

The Spinning Cannon Turret rotates clockwise and consistently fires six pairs of projectiles before reloading for a short time, thus creating multiple arcs of 12 projectiles around itself. The projectile each travels slowly, deal low damage, appearing as a hook in shape and purple in color.

A Spinning Cannon Turret in Stage 11 (Nightmare difficulty)

Stage 13[]

The Spinning Cannon Turret is initially oriented downwards. With each volley, it quickly rotates clockwise and reverts to its starting position after the firing sequence, producing an arc of ten projectiles and always in the same direction (unlike the Stage 11 variation, which fires around itself). Three volleys are discharged before the Spinning Cannon Turret reloads. The projectiles each travels slowly, deals light damage, and deceptively appearing as four smaller thin purple bullets.

A Spinning Cannon Turret in Stage 13 (Nightmare difficulty)

Strategy[]

  • For the Stage 11 variation, fly the Plane in the large spaces between each arc or easy evasion, or try and destroy them as fast as possible to prevent their bullets from filling the screen. Furthermore, as the Plane gets closer to the Turret due to screen scrolling, the safe spaces between the bullets also shrink. The explosive damage from the Main Weapon Supercharge module can help with this.
  • As the Stage 13 version only appears in pairs, destroy one of them first swiftly to free up one half of the screen. Otherwise, either avoid being hit by squeezing through the bullets' gaps, using the safe spaces in the far edges of the screen, clearing the bullets using Energy Shields or Mega Bombs; or simply tank the low damage dealt by each individual bullets. Players may also avoid all damage by flying the Plane to its flanks or rear.

Trivia[]

Spinning Cannon Turrets are always on some sort of platform instead of simply positioned on the terrain: the Stage 11 versions are placed on a gray octagonal platform while the Stage 13 ones are placed on a black plus-shaped platform instead.

Images[]

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