Enemies are primary targets in the Stages, most of which are hazardous to the player's Plane. Destroying the enemies will contribute to the percentage of enemy destruction for achieving 70% or 100% Enemy Destruction medals, the latter of which can only be achieved by not sparing a single enemy. When destroying any enemies in a row, it will increase its Chain Bonus. Higher Difficulty levels increase the enemies' damage, health and count, as well as Star rewards. There are different numbers of enemies with varieties of weapons or patterns that can be encountered, described by the following list below (Excluding Bosses).
List and summary of Enemies[]
Below are a table, listing the (unofficial) name, brief description, Stage appearances as well as images. More information is listed on their individual main pages. Some enemies here appear in Tournament Stages, despite it not being mentioned.
Name | Description | Appearance | Images |
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Container | Obstacles that are found in almost every Stage in the game.
Stockpiles of oil barrels are found at the start of Stage B1 and near the start of Stage B3. Uniquely, one of those barrels is launched upward before exploding in midair and causing damage to the Plane if nearby. |
Stage 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, B1, B2, B3 | |
Prop Plane | Prop Planes are the most common enemies to be encountered in the game. They always come in groups and fly in a different pattern. They are unarmed (although some of them appear to be armed with wing-mounted cannons) and appear as destructible bullets that can crash into the Plane, inflicting damage to both aircraft. They and come in varieties of different colors and HP in different stages. Their key colors are:
|
Stage 1, 2, 3, 4, 6, 7, 8, 9, 10, 11, 12 | |
Drone | Drones function similar to Prop Planes, other than coming in tighter, longer clusters. On collision with these, the Plane receives more damage as compared to Prop Planes. | Stage 13, B1, B2 | |
Me 262 Jet Fighter | Bears a resemblance to the Me 262 War Thunder. Jet Fighters are armed unlike Prop Planes and Drones and often fires bullets traveling straight downward the screen, dealing low damage. | Stage B3 | |
Triebflügel Plane | A Prop Plane type enemies with greater hit points. Triebflügel Planes usually fly in groups in a different flight pattern. Triebflügel planes only appear in Stage B3. As their names say, they resemble the Focke-Wulf Triebflügel VTOL aircraft. |
Stage B3 | |
Volatile Drone | This drone is slightly larger than regular Drones. It can also be spotted by its red chassis light. It summons 16 bullets in different directions when destroyed. | Stage 13 | |
Large Volatile Drone | Slightly larger than a Volatile Drone. It spawns six mine bullets when destroyed, which travel for a short distance before becoming stationary hazards, dealing moderate damage on contact. Players can use a Mega Bomb to destroy the mine bullets, or clear their Plane's path with an Energy Shield.
If these Drones are ruptured before they even enter the screen's range, their mine-bullet swarm is not unleashed. |
Stage 13, B1. | |
Helicopter Gunship | Gunships consistently fire a guided missile that homes toward the Plane and deals moderate damage (produces a signature "beep beep" sound when fired). They always come in clusters of 3 (4 in Nightmare) or a random formation. Like Prop Planes, they may drop weapon upgrades. On collision, both the Gunship and the Plane receive damage until either is destroyed, though the Gunship will be destroyed instantly when in contact with active Energy Shields.
On Stage 10, a variant codenamed Elite Gunships are painted red with black and fires 2 homing missiles at once that follow your plane for a short time and head in a chosen direction. |
Stage 1, 2, 4, 6, 7, 8, 9, 10, 11. | |
Battle Tank | Battle Tanks fire single bullets, dealing slight damage. When destroyed, it only destroyed the cannon itself, making the tanks unarmed and rendering the tanks not completely destroyed. Destroy its chassis to completely destroy the tanks. They have a chance to drop health pick-ups. Battle tanks are mobile targets, meaning they move in a specific direction until they reached a scripted destination or their cannon is destroyed.
On Stage 11, they can sometimes carry weapon upgrades, making it the only stage where enemies other than aircrafts can carry weapon upgrades. |
Stage 1, 2, 3, 4, 6, 7, 8, 10, 11 | |
Gatling Tank | Much like Battle Tanks, instead of firing single bullets, Gatling Tanks fire a stream of 5 bullets, each dealing moderate damage. They are more armored than any ordinary tanks and comes in red color. | Stage 10 | |
Mobile AA Cannon | These Mobile AA Cannon fires quick burst of 8 blue energy bullets with slight spread, each dealing low damage. Players need to destroy the weapon first and then the chassis to completely destroy it. These tanks can sometimes be hard to spot due to it's black paintjob blending in with most of the structures in the stage and the fog present. However, they can easily be spotted by looking at their distinct headlights (widescreen versions only). | Stage B3 | |
SAM Battle Tank | SAM Battle Tanks are armed with SAM Launchers that fire a barrage of 4 fast and high accuracy lock-on missiles, each with heavy damage. Like any other tanks, the weapon and the chassis must be destroyed for full destruction. | Stage 10 | |
Heavy Helicopter Gunship | Heavy Helicopter Gunships come with a different weapons. Destroying the gunship requires the player to destroy the weapon and the Heavy Gunship itself. Unlike the gunships above, they cannot collide with the Plane. There are different types of Heavy Gunship along with the weapon:
They resemble the Mi-28 Havoc. |
Stage 2, 4, 6, 8, 9. | |
Missile Patrol Boat with SAM Launcher | Missile Patrol Boats only appear in Stage 9. As the name says, it fires three high-accuracy lock-on missiles, each dealing heavy damage on hit.
When destroyed, these sink to the bottom of the ocean instead of staying afloat like in Sky Force 2014. |
Stage 9 | |
P-38 Lightning Heavy Fighter | Heavy Fighters fly directly towards the bottom of the screen while firing a three-way spreadshot bullet swarm, each dealing low damage. The lower their health, the more destroyed they look and more flames they are engulfed in. The Plane is at risk of being destroyed upon colliding with them, but it is the opposite if the Plane has an active Energy Shield.
They are exclusive to Stage 9. |
Stage 9 | |
Elite Gunship |
Elite Gunship is a new type of Helicopter Gunships with a white and navy blue paint job. Similar to Heavy Gunships, they are immune to collisions from the Plane.
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Stage 12, B3. | |
Laser Drone | Laser Drone is large rotor drone equipped with 4-directional powerful laser beams, which can be easily spotted on its housing pad while inactive. At a certain time, the Drone will launch from its pad. It fires two out of its four lasers at intervals, with designations to guide your Plane away before the laser fires. The Drone slightly rotates back and fourth which results in swinging laser beams.
These Drones are immune to collision and the lasers are powerful enough to destroy your Plane in a blink or break an active Energy Shield. |
Stage 13, B2. | |
Hot Air Balloon | The Hot Air Balloon itself is unarmed, however, the soldier on the Balloon is armed with homing energy missiles that deals heavy damage. Never attempt to collide the Balloons themselves with Energy Shield as it will be destroyed, unlike the projectiles. These enemies only appear on Stage B3. | Stage B3 | |
Spider Railgun | Spider Railgun is a powerful enemy, acting as the de facto mini-boss for Stage 4. A 6-legged walker armed with a Railgun cannon and is well-armored. The railgun is loaded with 4 shells (6 shells in B2) and only fire 2 shells in each one shot. The discharged Railgun shells travel at high speed and deal devastating damage upon hit. After it exhausts its load, it pauses to load new shells. Spider Railgun comes with two parts that need to be destroyed to completely finish it off, the railgun and the walker itself. Like Battle Tanks, the walker will stop moving until it reaches a desired location or its main weapon is blown off.
Spider Railguns possess bright laser pointer and headlights that make themselves highly visible and distinctive. |
Stage 4, B2. | |
Laser Spider | The Laser Spider fires two long laser beams back-to-back whilst tracking the Plane, which can take up a spiraling shape if the Plane moves during its discharge. After every two shots, it would pause (possibly to recharge). Much like any other Spider Walker, it is well armored and requires the player to destroy the weapon first, then the walker itself to finish it off. The turret resembles the main laser cannon of The Scarlet Heart.
Laser Spider first appears at the end of Stage 7 as its mini-boss. |
Stage 7, B2. | |
Energized Spider Railgun | Energized Spider Railgun is stronger than the regular Spider Railgun, with damage dealt by the shells being slightly higher. Instead of using ordinary railgun shells, it uses super-fast energized railgun shells that are able to pierce through any active Energy Shield and is likely able to destroy the Plane in one hit. Note the giant radial turret on its rear which will discharge a bullet swarm when the cannon is destroyed (5 bullets in 16 directions). | Stage 13, B1, B2. | |
Railgun Tank | Only appear in Stage B1, these Railgun Tanks are loaded with 4 railgun shells and fire 2 shells in each shot. Unlike other tanks, these continue to move even after their railgun has been destroyed, which require the body to be destroyed once more. | Stage B1 | |
Dune Buggy | A fast, well-armored though unarmed vehicle that moves around the Stage quickly. It is included in the enemy tally of the Stages it appears in; its destruction contributes to existing Chain Bonus and is a requirement for 100% Enemy Destruction medal. | Stage 1, 3, B1. | |
APC | Does not fire anything from their cannons, making them harmless to players. The tanks are destroyed completely with only one obliteration, unlike regular Battle Tanks. They are still required for 100% destruction, however. Exclusive to Stage 12. | Stage 12 | |
Tesla/Radar Tank | Harmless vehicles armed with the tool that goes by their name, similar to the APCs. These tanks are destroyed as a whole, unlike Battle Tanks. They are required for 100% destruction. | Stage 12 (Normal difficulty only) | |
Spiderbot | Harmless spider tanks, meaning they do not deal damage to the Plane. They appear to have a radial turret similar to the one on the Energized Spider Railgun Tanks, but do not unleash any bullet swarm after the tank is destroyed. If left intact, existing Chain Bonus will be reset.
They are exclusive to Stage B1. Note that some of those tanks stick to the walls of the bunker in the Stage. |
Stage B1 | |
Drone Fighter | Drone Fighters come with two armaments, a short-stream dual laser turret and a slower spread-shot turret. The laser is fired five times per stream (making up 10 projectiles per discharge) while the spread-shot turret fire 4 times before a shot reload. The spread-shot turret (Firing the pink bullets) is destroyed together with the entire aircraft which requires a two-time obliteration. The Stage B2 variant of Drone Fighters has only one of their two armaments active, though they still need to be destroyed twice. | Stage 13, B1, B2 | |
Heavy Defense Drone | A powerful Heavy Defense Drone acts as the de facto Boss at the final segments of Stage 12. It will flee the fight if the player takes too long to shoot it down.
The drone requires multiple obliterations, meaning each of its armaments will need to be cast out one by one. The Radial Cannon is the weapon that comes along with the Drone's main structure -- it is only destroyed along with the Drone. |
Stage 12 | |
Experimental Heavy Gunship | Experimental Heavy Gunships only appears on Stage B2, being far more powerful than its standard counterpart and carries a lot of firepower. The Experimental Heavy Gunship will appear in ascending sequence in the Stage, from Type I to Type III. The weapon that the gunship carries must be destroyed first before the aircraft itself. They are collision immune to the player's Plane, so do proceed with extreme caution when attempting to take it out from close range, especially when piloting the Gladius Plane.
Similar to the Energized Spider Railgun Tanks, the gunship has a large radial bullet turret that will release a bullet swarm after destroying it completely (5 bullets in 14 directions). |
Stage B2 | |
Missile Plane | Missile Planes fire two high-accuracy guided missiles at the player's Plane when destroyed while travelling downward the screen. The missiles are able to make a single 180 degree turn. The lower their health, the more flames they are engulfed in. | Stage B2 | |
Maintenance Helicopter | Serves as reinforcement for Canned Dread Boss fight during the transition to the second phase, by airlifting the Spinning Laser Array to replace the MLRS. They are invulnerable until the Laser Array are successfully attached. Even though they can be destroyed, they do not count towards active Chain Bonus or Enemy Medals. | Stage 3 (Boss fight) | |
Anti-Aircraft Gun Turret | Anti-Aircraft Gun Turrets are the basic anti-air turrets that fires generic projectiles. They have a yellow paint job on Stage 8. There are 4 types of turrets:
On Stage B1, they can be seen hanging from the sides of the walls near the Laser Fences and Sawblade Drones. |
Stage 1, 2, 3, 5, 6, 7, 8, 9, 10, 11, B1. | |
Spinning Cannon Turret | A Spinning Cannon Turret fires a burst of hook-shaped bullets in a clockwise direction. On Stage 13, it rotates only in a 90-degree sector and fires groups of four thin bullets. They are like spiraling laser turrets but are much easier to dodge. | Stage 11, 13 | |
Energy Blaster Turret | Energy Blaster Turrets fire three bullets at fixed intervals in diagonal directions, regardless of the player's position. | Stage 2, 5. | |
Radial Cannon | Radial Cannons are high-health and high-damage cannons but lack the ability to aim. There are multiple varieties of this cannon with its different firing patterns. The way to understand is to look at the color.
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Stage 4, 5, 6, 7, 8, 9, 10, 11, 12, B1, B2. | |
Laser Turret | There are three types of Laser Turrets with different weapon behavior.
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Stage 2, 5, 8, 11, 12, B1, B2, B3. | |
Sawblade Drone | Only found in Stage B1, Sawblade Drones only stay in fixed tracks and keep moving left and right. The Plane receives high damage when colliding with them. They are invulnerable, even against power-ups, but their damage can be nullified using Energy Shields. | Stage B1 | |
Spinning Laser Turret | Spinning Laser Turret has 3 laser cannons in each side and fires the laser streams in clockwise/counter-clockwise direction. Thus, create a spiraling pattern, regardless of the player's position. Interestingly, they often have limited (but still long) range. | Stage 3, 9, 13. | |
AA Mine | AA Mines act as obstacles in Stage 9. Similar to how stars are pulled by the Plane's Magnet, these mines are attracted toward the Plane and explode on contact, dealing damage. The mines can be baited away by entering their radius then escaping quickly. Players can activate a charge of Energy Shield to block the mine's damage. These mines cannot be cleared by using Mega Bombs, unlike most enemies and projectiles.
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Stage 9, 13 (boss) | |
Laser Fence | Appears in Stage B1 to restrict the Plane's evasion area. Can deal impressive damage and penetrate all Energy Shield, and unaffected by the Plane's firepower, Laser and Mega Bomb included. | Stage B1 | |
MLRS Rocket Pods | Mounted to the side of one of the battleships in Stage 9 which fires inexhaustible barrages of unguided missiles in their facing direction. | Stage 9 | |
Laser Whip Turret | A Laser Whip Turret is equipped with a laser whip that is similar to the upgraded The Classic Plane with Card 24 equipped. The laser whips are highly damaging, Taking them down should be a high priority. It is recommended to bring an Energy Shield otherwise prepare to move around the screen a lot. They have a chance to drop Laser power-ups when destroyed. | Stage B2 | |
Nuclear Ballistic Missile | Nuclear Ballistic Missile are obstacles in Stage B2 that can collide with the Plane, dealing high damage and shatter its active Energy Shields. They have an extreme amount of hit points and are included in the enemy tally of the Stages they appear in; their destruction contributes to existing Chain Bonus and is a requirement for 100% Enemy Destruction medal, unless the missiles launch if the player fails to destroy them in time. They appear to have multiple hitboxes placed vertically, which causes Lasers and The Classic with Laser Whip upgrade to deal impressive damage thanks to their penetrating powers. When destroyed, they reward high amount of Stars and erupt in a spectacular explosion. | ||
Mantis Cannon Turret | Mantis Cannon Turrets are gatling cannon that fires a stream of 22 bullets, twice before reloading.
In Stage B1, the Mantis Cannon Turrets fire continuously in a zig-zag pattern instead of directly targeting the Plane. On Stage 9, there is a small one on top of one of the battleships and fires smaller bullets but much faster. |
Stage 3, 4, 5, 6, 7, 8, 9, 11, 12, B1, Tournament. | |
Plasma Cannon Turret | Plasma Cannon Turrets are equipped with 3 cannons and fire 3 bullets in each shot within 3 sides in a spread pattern.
The Plasma Cannon can only fire in 1 direction, but in Stage 12, there is one Plasma Cannon that can rotate and aim at the player.[1] In Stage 13 there are plasma cannons firing blue bullets in a 90-degree sector. They also have different designs: white in colour and discharge lines of 5 dark-blue projectiles in each direction. |
Stage 11, 12, 13. | |
Supercharged Mantis Cannon Turret | Unlike default Mantis Cannon Turrets, the Supercharged Mantis Cannon Turret is fire laser-like projectiles in high velocity with minor spread and firing its weapon rapidly. Much like the Chain Gun Turret, it has two charges and after firing the streams of bullets twice, it will reload for several seconds. But the difference that once the Turret first appears at the screen, it only fire one charge and then reload.
Another type of the Plasma Minigun has quite differences. The projectiles halt and move slowly in mid-range. However, when the turret itself is destroyed, it unleashes a radial bullet swarm (4 bullets in 10 directions). |
Stage 11, 12, 13, B1. | |
Flamethrower Turret | As the name says, the Flamethrower Turret fires long streams of flames at the player's Plane. They are one of the few defenses with limited range. Exclusive to Stage 6. They are similar to Spider Lasers, but does less damage and shoots faster. | Stage 6 | |
SAM Turret |
A SAM Turret fires a pair of high-accuracy lock-on missiles that are almost difficult to dodge than any other missiles, even making 180 degree turns to catch the Plane a second time. | Stage 12, B1. | |
Dual Railgun Turret | Dual Railgun Turret fire a pair of high-speed railgun shells at once between a moderate reload. Getting hit by the Railgun shells can cause serious damage and sometimes can blow up your plane instantly if not protected by a Shield or when using planes more vulnerable to damage. These cannons are usually colored blue but sometimes (i.e. stage B1) are painted red. | Stage 7, 8, 9, B1, B2. | |
Dual Energized Railgun Turret | Dual Energized Railgun Turret is a successive variant of Railgun Cannon. Each shot fires a pair of lightning-speed shells that penetrate active Energy Shields and is guaranteed to destroy the Plane in one hit. They fire thrice rapidly before reloading, a total of six shells per volley. The shells can be identified by the different trail they leave behind as they soar through the air and the cannons can be recognized by their red color. | Stage 11, 12, B1, B2. | |
Heavy Cannonball Turret | The Heavy Cannonball Turret is comparable to an Energized Railgun with few differences. They fire single cannonballs that are slightly slower than Energized Railgun shells, dealing devastating damage and penetrate active Energy Shields. For every volley it fires three successive cannonballs, taking time to reload in between. | Stage B3 |
Special Event Enemies - These enemies are only included in the special event stage (i.e. Christmas Tournament) and does not appear in the normal stage.
Name | Description | Appearance | Images |
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Christmas Cake | These cake-like enemies fire red, cherry-like projectiles in a spiral pattern in 4 directions . These projectiles are smaller than a Red Radial Cannon. | Christmas
Tournament |
|
Cupcake | Cupcakes fly in different pattern in groups. They basically has same function as Prop Plane and Drone. | Christmas Tournament | |
Evil Snowmen | Although it looks cute, these snowmen fires laser beam that are similar with Type III Laser Turret. Aesthetically, accumulated damage causes it to enlarge gradually until it ultimately explodes. The snowmen will emit a "Choo Choo" sound or shout "Christmas" before it fires the laser beam instead of laser whine. | Christmas
Tournament |
|
Sliced Cake Helicopter | A sliced cake with 4 candy cane at the top that acts as a rotor which this enemies acts as a gunship. The cake will fire purple homing projectile. | Christmas Tournament | |
Cheese Cake AFV | An AFV with cheesecake chassis, candy cane turret, and 6 cookie wheels, 3 on each side. It fires 3 blue projectiles and reloads after firing. Similar to Battle Tanks, the turret must be destroyed first before the chassis. | Christmas Tournament | |
Evil Scarf Snowmen | These snowmen had a different look than the evil snowmen. It has bigger body and wear a scarf. These snowmen will fire black projectiles that fires in 12 directions with 3 bullets in each directions. Like any other snowman, it inflates whenever damaged. | Christmas Tournament |
Tips and Tricks[]
- As each Stage has a fixed pattern despite how much you replay, memorizing the locations and types of defenses can help you prepare for them, especially against railguns or high-damaging lasers turrets. This is especially helpful if you have unlocked the ability to supercharge, as you can destroy them as soon as they appear.
- Some enemies have collision effects such as the Prop Plane and Gunship. Take caution and keep your distance to prevent damage from collision. Since those enemy will also be destroyed upon collide with your plane, you can make use of your Energy shield to quickly crash them all without taking damage.
- Additionally, most Prop Planes and Drones have low enough HP that a single shot from your Wing Cannons can bring down an entire column of them. Use this strategy to save some time for dealing with other important defenses or other teams of Prop Planes/Drones.
- There are some enemies that require two parts to be destroyed. Destroying the first parts but leaving the second one will render the enemy not destroyed and thus, ruin your chain bonus.
- Stray from moving your Plane excessively when dealing with Gatling Cannons, Spiral Lasers or Flamethrowers..., as their projectiles can cover a big part of the screen in attempts to hit you.
- You can easily evade missiles by quickly get behind them, as they will take time to circle around or unable to do so at all. Be careful if they come in barrages.
- Make sure you know which enemies can nullify your shield in one shot. Misleading use might waste your shield power-ups. Although it protects you from one shot, it is not recommended to do so.
- It is advisable to prioritize Radial Cannons as if left unchecked, they can create walls of bullets along with nearby defenses that are virtually impassible.
- While facing against volatile-based enemies, make sure you prepared to evade the hailstorms of bullets comes from destroyed enemies if you decide to take out the enemies from close range.
- Some enemy weapons require to reload after numerous shots (e.g Railgun). This will be your advantage to take out the enemies quickly while they not firing their weapons. Act quickly before it finishes reloading.
Trivia[]
- Most enemies often drop stars, except on Stage 5 in which destroying them is not compulsory.
- Sometimes, when you destroy the Prop Plane, it descends from the air and crashed into the ground.
- The Jet Fighter attack style is much similar to the prop plane in Sky Force 2004/2006 in later stages.
- When destroyed, The Missile Boat is actually sunk instead of floating in the water.
- Some enemies are exclusive in some stages.
- The Gatling tank resembles the heavy tank in Sky Force 2014, but it is more powerful.
- The Heavy fighter is a upgraded version of the interceptor in Sky Force 2014, but the turret is replaced by the 3-spread shot bullet launcher and came in groups of three instead of appearing in the edge of the screen in random numbers.