Bonus Cards (Or simply Cards) are enhancements that can be randomly achieved in the Sky Force games. They can be found and retrieved in Stages/sorties at random but infrequent chances or a guaranteed chance by using the Card Radar. There are a total of 30 Cards in Sky Force Reloaded (6 Temporal, 24 Permanent).
- Permanent Cards are available for retrieve once and are never found again after they are retrieved. Once collected, Permanent Cards are active always, as their names say. They are found randomly and not in numerical orders. Permanent Cards are noticeably rarer than Temporal Cards, likely due to their permanence.
- Card 24 note: It is always the last Card that can only be acquired after the other 23 are.
- Only one Card can be retrieved each time you play a Stage/sortie, and it can either be Permanent or Temporal.
- On occasion, a green box appears in a certain Stage, and its purpose is to deliver it to the "mystery" Dispenser at the end of the Stage. A Card is obtained in exchange for the box, and once again, can either be Permanent or Temporal.
- The Card Radar feature provides a guaranteed chance of getting a Permanent Card. In spite of this, a certain number of Stages need to be cleared on certain Difficulty modes for it to become accessible.
- Depending on the order of which you obtain Cards, some may require certain Stages to be cleared before becoming obtainable.
- The main Card lineup is only available in the mobile version of the game. The Cards that are incompatible are replaced with a different bonus in the PC editions, which are shown below in the table.
Card No. | Name | Description/Card's Enhancement | Image |
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1 | Larger Hangar | New Hangar has just been constructed. Our plane storage capacity has been increased by 3 units.
If you never want to worry about running out of planes, please consider purchasing the "Plane's Generator" from the store.
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Powerful Drones | Your support drones have been mounted with new cannons we're currently prototyping. This should give them a nice boost of firepower. Let's just hope they don't break...
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2 | Card Drop Rate Increase | Taking a card shuffling seminar at the casino considerably increased the chances of finding Bonus Cards during your missions.
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3 | Lucky Shield | Your Energy Shield was upgraded with Emergency Discharge Module. It will activate the Shield for a short time, saving your plane from a hit that would otherwise destroy it. The module can only be used once per mission.
As the device is still a Prototype, the probability of successful discharge is estimated at 20.532%.
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4 | Reduced Plane Production Time | Additional assembly line decreased the time required to manufacture a new plane. If you never want to worry about running out of planes, please consider purchasing the "Plane's Generator" from the store.
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Your Ghost Collects Stars | Hey you! So, you got shot down. You think it's over? It's not over. Get your hull back on the field and help out by collecting Stars.
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5 | Support Drone | Self-propelled autonomous cannon, leashed to your plane. It features collision-avoidance system so you don't need to worry about taking a hit or crashing into an enemy with it.
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7 | Reduced Upgrade Installation Time | A part of our hangar crew was replaced by robots to reduce the time it takes to install new upgrades to your plane. The price of speeding up the process has also went down.
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Reduced Missile's Reload Time | There was a faulty bearing in your missile loading mechanism. We replaced it, so the missiles will be reloading a bit faster now.
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8 | Faster Human Rescuing | The rescue rope now features small knots, so the person being rescued can climb the rope while also being pulled up. This decreased the time needed to rescue stranded Survivors.
The Ambulance aircraft performs the fastest rescue operations, as the rope is replaced by a rope ladder there.
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9 | Main Weapon Supercharge | Main article: Card 9
Supercharge module has been installed. To use it - add second finger just next to the one you're controlling your plane with. Weapons will stop firing and begin to charge. When you release the finger, the cannon will fire accumulated bullets for a short time. Charging process requires the navigation computer to be halted, so the plane will not be able to move for a short time.
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10 | Initial Fire Rate Up | Ammunition loading mechanism was upgraded by replacing the weak ferrite magnets in its motor with super-strong neodymium magnets. This allowed for increasing the starting firerate of your main cannon by one level.
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11 | Sabotage Disarming Field on Stage 05 | Special Task Force was dispatched to Stage 5 with a mission of destroying the energy barrier protecting that area. The mission was successful.
Sadly, our operatives were unable to prevent the deployment of the secondary defense system, the EMP Missile Launcher.
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12 | Increased Ship Part Drop Rate | Wide spectrum analysis of satellite images increases the probability of spotting hidden aircraft parts.
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13 | Increased Missile Damage | We were able to increase the damage of your homing missiles by stuffing more explosive materials into them. Some unimportant safety modules had to be removed to free up the space.
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14 | Activate Laser Dispensers | Special Operations team "Yellow" has infiltrated the enemy territory and activate the Laser dispensers.
Hover your plane over an active dispenser to charge your Laser Cannon.
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15 | Activate Mega Bomb Dispensers | Special Operations team "Red" has infiltrated the enemy territory and activate the Mega Bomb dispensers.
Hover your plane over an active dispenser to charge your Mega Bomb.
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16 | Activate Energy Shield Dispensers | Special Operations team "Blue" has infiltrated the enemy territory and activate the Energy Shield dispensers.
Hover your plane over an active dispenser to charge your Energy Shield.
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17 | Longer Rescue Rope | Our research shows that our operatives lose an average of 7kg of body weight, while waiting to be rescued. Based on that information we are now using a thinner, but longer rescue rope.
That gives you more room for maneuvering when you're rescuing our man from the battlefield.
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18 | Upgrade Prices Reduced by 10% | The Intel team has identified and eliminated the weak link in our chain of supplies, thus reducing the cost of buying upgrades to your plane.
"Eliminated" means we're no longer doing business with that guy. It's just a lousy merchant, nothing bad happened to him.
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19 | Health Regeneration | Coating the hull with shape memory fibers will slowly repair any damage your plane receives while on a mission.
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20 | Energy Shield to Begin With | You're crashing your aircrafts quite often and building new ones is expensive. Someone from the Department of Finance has calculated that providing you with a free Energy Shield for every mission should positively impact our organization's finances.
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21 | Laser to Begin With | We've struck a good deal for Laser power-ups! Every decent pilot is now eligible for one free Laser each time they go out on a mission.
You have been qualified as a decent pilot.
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22 | Mega Bomb to Begin With | Every research we've analysed shows there's no economical reason to grant you a free Mega Bomb at the start of each mission. Yet, someone gave the order to do just that. You must have some high-ranked friends.
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23 | Increased Plane's Speed | Installing a set of maneuvering thrusters increased your Plane's movement speed.
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24 | Score Bonus, New Weapon For The Classic | Main Article: Card 24
The Command wishes to appreciate your persistence and battle performance by awarding you with a 10% score bonus. The Research and Development team upgraded our basic fighter (The Classic) by replacing its main cannon with a mighty laser whip. Test it out in battle ASAP!
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Card No. | Name | Description | Image |
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1 | Card Drop Rate Increase | We "borrowed" the Joker card from the casino. That card is known to attract other cards to it, increasing your chance of successful card hunt even further.
The card needs to be returned to its owner in 15 minutes, or they'll never lend it to us again. Best results are achieved by combining this card with the Ace of Spades aircraft.
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2 | Increased Magnet Power | Overloading the coil of your magnet with twice the nominal current significantly increases the force at which the stars and power-ups are attracted to your craft.
The disadvantage is that the coil's ferrite core is heating up too much. We can only sustain the overload for 15 minutes before the core melts down.
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Extra Stars | Scarlett is up to something... We've discovered that all enemy units are carrying more stars than usual.
Their operation will be over within 15 minutes, so let's get rich while it lasts!
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3 | Maximum Fire Rate | Liquid nitrogen barrel cooling allows for irresponsibly high firerate.
The coolant tanks are large enough to sustain 15 minutes of rapid fire.
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4 | Instant Plane Production | The power grid suffers some voltage spikes. Because of that our industrial robots work at 10,000% efficiency, producing new planes at an alarming rate.
We need to stop these power surges within next 15 minutes, or the machinery will burn.
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Increased Megabomb's Damage | Our weather stations show an increase in atmospheric pressure. Thanks to this your Megabombs will inflict some more damage.
Hurry up! The weather will clear out in about 15 minutes.
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5 | Instant Upgrade Installation | Our hangar crew is now using cordless power tools to install upgrades to your new plane at no time.
Unfortunately nickel-cadmium batteries can only last 15 minutes of intense workload.
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Increased Laser Damage | Your laser beam is now being additionally focused by an extra optical lens we found lying in the storage.
Too bad it's made of plastic and it will burn out within 15 minutes.
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6 | Random Power-Up At Mission Start | Our Arms Dealer wants you to have a taste of all the power-ups. He is providing you with either Laser, Mega Bomb or Energy Shield at the beginning of each mission, for free!
This generous offer is time-limited and will only last for the next 15 minutes.
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Trivia/Notes[]
- When collecting Temporal Cards, the timer only starts when you return to the Main Menu.
- Cards can also be obtained via collection of gifts.
- Temporal Cards with in-game effects last as long as a Stage is played before its timer runs out.
- Temporal Cards' timer is paused when the game is quit, but resumes upon reentry.
- The Powerful Drones are exclusive only to The Classic Plane.
- Card T4 (Temporal Card 4) allows for unlimited units of Planes, as there are new Planes being consistently produced almost instantly.
- When using Iron Clad which is a Plane with decreased movement speeds, Card 23 neutralizes its speed deficit. As for Swift Justice, the aforementioned Card increases its movement speed further.
- The effects of Temporal Card 2 (Increased Magnet Power) are nullified when the player's Plane magnets are fully upgraded.
- Three Bosses are featured on the front illustration of a few Cards. They are Murky Huntress (Cards 3 and 13), Frying Falcon (Card 7 for PC/Console and Temporal Card 3), and Omega (Card 16).
- In the PC version of the game, an individual Card is designated for retrofitting of the powerful Support Drones. As for the mobile versions, the bonus serves as a combination with Card 24.
- It is worth noting that some Cards, especially the Temporal ones, can be useless in some cases involving the game being cleared, or having a fully upgraded Plane. For instance, Temporal Card 5 would be redundant if your Plane is fully upgraded, since no more need to be installed.